Amanda Kadatz
Amanda Kadatz
Concept Artist • Visual Developer • Illustrator
BC, Canada

Summary

An energetic Senior Artist with over 5 years’ experience in a leadership role and game design, specializing in environment, creatures and characters. Collaborates with designers and artists to develop shared ideation and create 2D art concepts, leveraging an analytical eye to provide thoughtful insights. Recognized for agility and willingness to iterate, delivering fresh ideas on demand. Thrives in the video game ecosystem where team work and collaboration are required to bring concept to fruition.

Skills

Concept ArtEnvironment DesignIllustrationStoryboardingCharacter DesignProp DesignCartooning

Software proficiency

Illustrator
Illustrator
Photoshop
Photoshop
SketchUp
SketchUp
Unity
Unity
Flash
Flash

Productions

  • Twitchboxart
    • Video Game
      Club Penguin Island
    • Year
      2017
    • Role
      Senior Artist
    • Company
      Disney Interactive
  • Clubpenguincover
    • Video Game
      Club Penguin
    • Year
      2005
    • Role
      Flash Environment Illustrator
    • Company
      Disney Interactive

Experience

  • Senior Artist at Disney Interactive
    Canada
    December 2016 - October 2018

    Recognized for preserving visual style/brand integrity. Developed original games as a visual collaborator bring concept to design prototypes. Created concept art, mockups, final 2D art assets, world art designs, characters, props, icons, background paintings, textures, UI art assets and game design storyboarding. Maintains the alignment of prototype designs in partnership with art director.

  • 2D Artist at Disney Interactive
    Canada
    February 2012 - December 2016

    Part of a small team where several playable prototypes were developed, content was adapted into a final funded game. Provided 2D concept art and completed 2D illustrations for interactive environments for use in the online children's game Club Penguin. Asset responsibilities include interactive background art for monthly release content completed in Adobe Flash, prop, terrain and building concepts for translation into 3D assets.